ARC Raiders Fallen Emperor Guide: The Conduit, the Rooms and the Emperor Modulator

A dead Emperor lies across Pendola Pass, and you can walk inside it. The Fallen Emperor is the closest thing ARC Raiders has to a dungeon: one key to get in, a climb through rooms that change every run, Hydras on the way and a hangar full of containers at the top. It is the only source of the Emperor Modulator and one of two places that drop Amplification Modules
The Fallen Emperor at a glance
| Fallen Emperor | |
|---|---|
| Where | Pendola Pass. The way in is at the base of the Emperor, west of Piazza della Rupe |
| Key | Emperor Gateway Conduit (Legendary) |
| When | Any raid on Pendola Pass. It is not tied to a map condition |
| Inside | Puzzle and climbing rooms in a different order every run, with Hydras and other ARC |
| Best loot | Emperor Modulator and Amplification Modules of every Mark |
| Bring | A Grappling Hook or Snap Hook above everything else |
Step 1: get an Emperor Gateway Conduit
The Conduit is a single-use Legendary key. You craft it at the Workbench from one of each ARC Coupler, once you have learned the Emperor Gateway Conduit Blueprint:
It is also the last reward on the Frozen Trail Premium Reward Pass
Step 2: farm the Couplers and the blueprint
All three Couplers, and the Conduit blueprint, come out of Harvester Payloads that you call down yourself
- Play Pendola Pass during the Redirection condition. Emperor Beacons go live across the map
- Loot an Emperor Beacon from one of the fallen beacons
- Place it on open ground, ideally a roof, and back away. Debris starts falling soon after and hurts badly
- Breach the Harvester Payload that lands. Every Payload can hold the three Couplers and the Conduit blueprint. The smaller containers that fall with it never do
Step 3: inside the Emperor
Use the Conduit on the round hatch at the base of the Emperor. The first and last parts are always the same. The rooms in between change order and layout every run, and the rule in almost all of them is the same: find the way up
| Room | How to get through |
|---|---|
| Entrance | Electrified boxes line the hallway. Shoot one to switch it off for a moment, then walk past. A Hydra waits at the end |
| Main elevator | A piston-like lift in the middle. Shoot the yellow nodes on top of the cylinder, then the ones on the walls, and ride it up |
| Maze | Either break the yellow nodes or find the one open exit. Shredders or Pops sometimes wait inside |
| Platform climb | Electrified platforms over a drop. Shoot them before you jump, or hook straight across |
| Crusher room | The walls close in while gas drains your stamina. Sprint for the round door at the far end, or duck into the recess by the hole you came up through |
| Machinery room | Above the crusher. Hydras and moving machinery. Clear the Hydras, then climb |
| Laser room | Sweeping beams. Use the cover in the floor, time your runs, or block beams with a Barricade Kit |
| Container shaft | Ride the moving container and jump to the ledges |
| Final hangar | Break six yellow nodes, hold off the ARC that come for you, then loot the containers on the walls |
Breachable containers sit near the elevator areas and along the route, and they can drop Amplification loot too, so search as you climb. After the laser room you can take the central elevator out with what you have, or keep going for the hangar
Loadout
| Slot | Take | Why |
|---|---|---|
| Mobility | Grappling Hook or Snap Hook | The most important thing you bring. It turns the climbing rooms into nothing |
| Anti-ARC | Hullcracker | For the Hydras and the ARC in the hangar |
| General | Anvil or Renegade | Lots of yellow nodes to shoot and small ARC to clear |
| Utility | Barricade Kit | Blocks the beams in the laser rooms |
| Space | An empty backpack | You will want to carry a lot out |
What it gives you
| Drop | What it is for |
|---|---|
| Emperor Modulator | Legendary, and the Fallen Emperor is its only source. Gunsmith 4 needs 1, with 3 Radial Press and 3 Magnetic Accelerators. It can drop anywhere inside, but the hangar has the most containers |
| Amplification Modules | Mk. I to Mk. V. A weapon needs the Mk. that matches its rarity to reach level 5 and its Amplifications |
| ARC parts | Standard ARC loot from the containers along the route |
Gunsmith 4 also needs the Outpost at level 4. With both done, the Fallen Emperor and the Frigate are where your Amplified weapons come from
Frequently asked questions
Where is the Fallen Emperor?
On Pendola Pass. The entrance is the round hatch at the Emperor's base, west of Piazza della Rupe
How do I get an Emperor Gateway Conduit?
Craft it at the Workbench from one ARC Conductive Coupler, one ARC Insulated Coupler and one ARC Plated Coupler, with the blueprint learned. It is also the last reward on the Frozen Trail Premium Reward Pass
Where do the ARC Couplers drop?
From Harvester Payloads you call down with an Emperor Beacon during Redirection on Pendola Pass. The Insulated Coupler can also drop from the Matriarch
Does the Fallen Emperor need a map condition?
No. You can enter it in any Pendola Pass raid as long as you have a Conduit. Redirection is only needed to farm the Couplers
What is the Emperor Modulator for?
Gunsmith level 4, with 3 Radial Press and 3 Magnetic Accelerators. The Fallen Emperor is the only place it drops
Do I need a Grappling Hook?
Not strictly, but it makes the climbing and platform rooms far safer and faster. It is the one item worth bringing above all others
Sources: the ARC Raiders Wiki (CC BY-SA 4.0), Embark Studios news and patch notes


