ARC Raiders Fallen Emperor Guide: The Conduit, the Rooms and the Emperor Modulator

MapsUpdated 4 min readBy the BoostBase ARC Raiders team
The leg of the fallen Emperor on Pendola Pass

A dead Emperor lies across Pendola Pass, and you can walk inside it. The Fallen Emperor is the closest thing ARC Raiders has to a dungeon: one key to get in, a climb through rooms that change every run, Hydras on the way and a hangar full of containers at the top. It is the only source of the Emperor Modulator and one of two places that drop Amplification Modules

The Fallen Emperor at a glance

Fallen Emperor
WherePendola Pass. The way in is at the base of the Emperor, west of Piazza della Rupe
KeyEmperor Gateway Conduit (Legendary)
WhenAny raid on Pendola Pass. It is not tied to a map condition
InsidePuzzle and climbing rooms in a different order every run, with Hydras and other ARC
Best lootEmperor Modulator and Amplification Modules of every Mark
BringA Grappling Hook or Snap Hook above everything else

Step 1: get an Emperor Gateway Conduit

The Conduit is a single-use Legendary key. You craft it at the Workbench from one of each ARC Coupler, once you have learned the Emperor Gateway Conduit Blueprint:

It is also the last reward on the Frozen Trail Premium Reward Pass

How to get the Conduit

Step 2: farm the Couplers and the blueprint

All three Couplers, and the Conduit blueprint, come out of Harvester Payloads that you call down yourself

  1. Play Pendola Pass during the Redirection condition. Emperor Beacons go live across the map
  2. Loot an Emperor Beacon from one of the fallen beacons
  3. Place it on open ground, ideally a roof, and back away. Debris starts falling soon after and hurts badly
  4. Breach the Harvester Payload that lands. Every Payload can hold the three Couplers and the Conduit blueprint. The smaller containers that fall with it never do
PRO tipUse the Beacon in the raid you found it. If you extract with it, it turns into a Ruined Emperor Beacon that can't call anything. The ARC Insulated Coupler can also drop from the Matriarch

Step 3: inside the Emperor

Use the Conduit on the round hatch at the base of the Emperor. The first and last parts are always the same. The rooms in between change order and layout every run, and the rule in almost all of them is the same: find the way up

RoomHow to get through
EntranceElectrified boxes line the hallway. Shoot one to switch it off for a moment, then walk past. A Hydra waits at the end
Main elevatorA piston-like lift in the middle. Shoot the yellow nodes on top of the cylinder, then the ones on the walls, and ride it up
MazeEither break the yellow nodes or find the one open exit. Shredders or Pops sometimes wait inside
Platform climbElectrified platforms over a drop. Shoot them before you jump, or hook straight across
Crusher roomThe walls close in while gas drains your stamina. Sprint for the round door at the far end, or duck into the recess by the hole you came up through
Machinery roomAbove the crusher. Hydras and moving machinery. Clear the Hydras, then climb
Laser roomSweeping beams. Use the cover in the floor, time your runs, or block beams with a Barricade Kit
Container shaftRide the moving container and jump to the ledges
Final hangarBreak six yellow nodes, hold off the ARC that come for you, then loot the containers on the walls

Breachable containers sit near the elevator areas and along the route, and they can drop Amplification loot too, so search as you climb. After the laser room you can take the central elevator out with what you have, or keep going for the hangar

Inside the Emperor

Loadout

SlotTakeWhy
MobilityGrappling Hook or Snap HookThe most important thing you bring. It turns the climbing rooms into nothing
Anti-ARCHullcrackerFor the Hydras and the ARC in the hangar
GeneralAnvil or RenegadeLots of yellow nodes to shoot and small ARC to clear
UtilityBarricade KitBlocks the beams in the laser rooms
SpaceAn empty backpackYou will want to carry a lot out

What it gives you

DropWhat it is for
Emperor ModulatorLegendary, and the Fallen Emperor is its only source. Gunsmith 4 needs 1, with 3 Radial Press and 3 Magnetic Accelerators. It can drop anywhere inside, but the hangar has the most containers
Amplification ModulesMk. I to Mk. V. A weapon needs the Mk. that matches its rarity to reach level 5 and its Amplifications
ARC partsStandard ARC loot from the containers along the route

Gunsmith 4 also needs the Outpost at level 4. With both done, the Fallen Emperor and the Frigate are where your Amplified weapons come from

Frequently asked questions

Where is the Fallen Emperor?

On Pendola Pass. The entrance is the round hatch at the Emperor's base, west of Piazza della Rupe

How do I get an Emperor Gateway Conduit?

Craft it at the Workbench from one ARC Conductive Coupler, one ARC Insulated Coupler and one ARC Plated Coupler, with the blueprint learned. It is also the last reward on the Frozen Trail Premium Reward Pass

Where do the ARC Couplers drop?

From Harvester Payloads you call down with an Emperor Beacon during Redirection on Pendola Pass. The Insulated Coupler can also drop from the Matriarch

Does the Fallen Emperor need a map condition?

No. You can enter it in any Pendola Pass raid as long as you have a Conduit. Redirection is only needed to farm the Couplers

What is the Emperor Modulator for?

Gunsmith level 4, with 3 Radial Press and 3 Magnetic Accelerators. The Fallen Emperor is the only place it drops

Do I need a Grappling Hook?

Not strictly, but it makes the climbing and platform rooms far safer and faster. It is the one item worth bringing above all others

Sources: the ARC Raiders Wiki (CC BY-SA 4.0), Embark Studios news and patch notes

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