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Self-Play is the default, so your login is never needed. Items are handed to you in raid by your PRO while you play. Prefer your PRO to play for you? Pick Piloted at checkout, on PC
Safe Service
No cheats, scripts or exploits — ever. Every order is completed by hand by a verified PRO who passes an identity check before joining our roster
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Real humans, around the clock — reach us any time from the live chat bubble on any page. Once your order is claimed, you can also chat with your PRO directly from your dashboard
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If something goes wrong on our side, support makes it right — a full or partial refund credited to your Wallet, usable on any order. See the Refund Policy
Up to 15% cashback
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The Amplified Canto is the Tier V version of the Canto: a full-auto Medium Ammo smg with Moderate ARC armor penetration. Amplifying keeps every Tier IV stat and raises its max durability to 200, and it opens its own upgrade tree with Carbine Conversion, Incendiary Rounds and Sprint Shooting. Making one takes the Gunsmith at level 4 (it takes an Emperor Modulator), the Research Station at level 4 for the upgrades (it takes a Frigate Inductor), the Outpost at level 4 (4 rooms), and an Amplification Module MK. III, so skip the build: pick the upgrades you want on it and it comes with them already done, $3.49 with none and up to $9.49 for its 6 versions, with empty mod slots you can fill below — on Self-Play your PRO meets you in a raid, drops it next to you and covers you to extraction, and on PC you can pick Piloted so your PRO does it on your account
What You Get
✓Amplified Canto with the upgrades you pick, up to 10 in one order
✓Empty mod slots, or pick a mod for each one
✓Self-Play on any platform, or Piloted on PC
Item Intel
Amplified Canto
AmplifiedSMGAmplified · Tier VNew In Frozen Trail
Sell Value20,800
Amplified · Amplified SMG
Stats Amplified
Damage6.5
Fire Rate850 RPM
Magazine24
Max Durability200
AmmoMedium Ammo
ARC ArmorModerate
Critical Hit1.75×
Full Damage To150 m
FiringFull-Auto
From the Tier IV gun, kept when it is amplified: 45% less max shot dispersion and 43% faster reload
Keep It Running Durability
Max Durability200, which is 70 more than the gun it is made from. Amplifying adds the 70 to what is left, it does not refill it
Repair13 Amplified Fragments, more after upgrades (up to 31). Each repair restores half its durability
If You DieWhoever loots it gets it at 10% durability with every upgrade still on it. Your researches stay yours
Safe PocketA weapon only fits with the Safekeeper augment
Break It DownRecycles into 7 Amplified Fragments, salvages into 5
It comes with empty mod slots. Pick a mod for each slot when you order and your PRO fits it before the handover, or buy any mod on its own
Upgrade Tree 3 upgrades · at the Gunsmith
Carbine ConversionRepurposes the Canto into a carbine, which greatly improves stability and accuracy at the cost of agilityCannot be combined with Sprint ShootingTakes away the Stock slot
Research FirstThermite-Tipped Rounds5,000 points + 5 × Firefly Burner · Destroy 30 Fireballs with Explosive Mines
Sprint ShootingErgonomic fittings that allow the weapon to be comfortably fired while sprintingCannot be combined with Carbine ConversionTakes away the Stock slot
Research FirstMobile-Fire Grip Fittings5,000 points + 20 × Skulker Targeter · Visit the Electrical Substation, Visit the Truck Stop, Visit the Old Town, Visit the Almatera Station, Visit the Researcher Lodgings, Visit the Deep-Space Telescope, Visit the Commissary Supermarket
Every Version 6 versions · pick one to order it
How Repair Works Amplified Fragments
WhereIn Speranza between raids, the same way you repair any weapon
What It TakesAmplified Fragments only, no gun parts. Every version has a set price, and it stays the same however worn the gun is
Each RepairBrings back half the bar, 100 of its 200 durability
In A RaidThe Field Repair skill brings it back up to 30% durability
ResearchExpect the game to ask for the research behind each of its upgrades on your own account before it lets you repair it
FragmentsRecycle an Amplification Module for 7 of any Mark, an Amplified gun for 4 to 35, or an old Anvil Splitter for 5. No trader sells them
No upgrades13
Incendiary Rounds21
Carbine Conversion23
Sprint Shooting23
Carbine Conversion + Incendiary Rounds31
Incendiary Rounds + Sprint Shooting31
Fragments for one repair of each version. More upgrades make the gun dearer to keep running
Needs the Gunsmith at level 4 (it takes an Emperor Modulator), the Research Station at level 4 for the upgrades (it takes a Frigate Inductor), and the Outpost at level 4 (4 rooms)
Requirements
An ARC Raiders account on PC, PlayStation or Xbox
Your Embark ID so your PRO can find you in raid
Free backpack space, since every weapon takes its own slot
How It Works
1Pick how many and the upgrades, and add your Embark ID
2Your PRO sends a friend request and you queue the same map together
3The PRO drops the weapons next to you in raid
4You extract together and the order is delivered
Service FAQ
The Amplified Canto in the version you pick: no upgrades, or any of the 5 upgrade sets the game allows, already done when your PRO hands it over. Adding them yourself at the Gunsmith: the Carbine Conversion takes 3 × Propellant Valve Assembly, the Incendiary Rounds takes 3 × Fossilized Lightning and the Sprint Shooting takes 4 × Fluted Rotor Core. 2 of them need a level 4 research at the Research Station first
Whoever loots it gets it at 10% durability with every upgrade still on it, so stay with your PRO and extract with it. Your researches stay on your account. Repairing it takes Amplified Fragments: 13 for the base gun and up to 31 with every upgrade, and each repair restores half its durability
In Speranza between raids, with Amplified Fragments only. One repair brings back half the bar and costs 13 fragments for the base gun, up to 31 with every upgrade. In a raid the Field Repair skill brings it back up to 30%. Expect the game to ask for the research behind each of its upgrades on your own account before it lets you repair it. Recycle an Amplification Module for 7 of any Mark, an Amplified gun for 4 to 35, or an old Anvil Splitter for 5. No trader sells them
Yes, with a Canto IV, an Amplification Module MK. III, the Gunsmith at level 4 (it takes an Emperor Modulator), the Research Station at level 4 for the upgrades (it takes a Frigate Inductor) and the Outpost at level 4 (4 rooms)
Stay next to your PRO until you reach the extraction together. If you or your PRO die on the way, your PRO hands the items over again at no extra cost — right away in your next raid if they have them ready, or as soon as they have gathered them again, and they will tell you in the order chat when. Your order is delivered once your PRO has brought you to the extraction and you have extracted. We are not responsible for items lost to game glitches, or if you leave your PRO to fight on your own
The price is the same everywhere. Self-Play works on PC, PlayStation and Xbox because ARC Raiders has crossplay. Piloted, where your PRO signs in and does it for you, is available on PC only — you pick it at checkout
Pick the upgrades already on the gun when your PRO hands it over. The game decides what goes together, so some upgrades bring another with them and some shut others out
You getAmplified Canto · No upgrades
One Repair
To Repair It You Need
3Weapon Mods
No mods
Your weapons come with empty slots. Pick a mod for each slot and your PRO fits the same build on every weapon before the handover. Prices are per weapon
Quick fill
Extended Barrel
+10% bullet speed+5% range
+20% bullet speed+10% range
+30% bullet speed+15% range+15% climb
Silencer
−20% noise
−40% noise
−60% noise+20% wear
Compensator
−40% shot spread−20% max shot dispersion
−60% shot spread−30% max shot dispersion+20% wear
Muzzle Brake
−20% side recoil−20% climb
−25% side recoil−25% climb+20% wear
Horizontal Grip
−30% side recoil−30% climb−30% aim speed
Angled Grip
−30% side recoil
−40% side recoil−30% aim speed
Vertical Grip
−30% climb
−40% climb−30% aim speed
Extended Medium Mag
+8 rounds
+12 rounds
Kinetic Converter
+15% fire rate+20% side recoil+20% climb
Lightweight Stock
+200% aim speed−30% draw time−30% holster time+50% climb+50% recovery time