Amplified · Amplified PistolStats Amplified
Damage20
Fire Rate60 RPM
Magazine8
Max Durability200
AmmoLight Ammo
ARC ArmorVery Weak
Critical Hit2.5×
Full Damage To130 m
FiringSlide-Action
From the Tier IV gun, kept when it is amplified: 30% more fire rate and 40% faster reload
Keep It Running Durability
Max Durability200, which is 70 more than the gun it is made from. Amplifying adds the 70 to what is left, it does not refill it
Repair7 Amplified Fragments, more after upgrades (up to 27). Each repair restores half its durability
If You DieWhoever loots it gets it at 10% durability with every upgrade still on it. Your researches stay yours
Safe PocketA weapon only fits with the Safekeeper augment
Break It DownRecycles into 4 Amplified Fragments, salvages into 2
Every Mod That Fits 3 mods · 1 slot
It comes with empty mod slots. Pick a mod for each slot when you order and your PRO fits it before the handover, or buy any mod on its own
Upgrade Tree 4 upgrades · at the Gunsmith
Incendiary RoundsAdds incendiary compound to the projectile, lighting targets on fire when hitCannot be combined with Semi-AutoCannot be combined with Tracker Rounds
Research FirstThermite-Tipped Rounds5,000 points + 5 × Firefly Burner · Destroy 30 Fireballs with Explosive Mines
Semi-AutoMakes the weapon semi-automaticCannot be combined with Incendiary RoundsCannot be combined with Tracker Rounds
Research FirstTrigger Reset Systems5,000 points + 4 × Vaporizer Regulator · Destroy 5 Skulkers with a Raider Tool
Tracker RoundsReplaces the bullets with tracker rounds, that allow you to briefly track the position of targets that are hitCannot be combined with Incendiary RoundsCannot be combined with Semi-Auto
Sprint ShootingErgonomic fittings that allow the weapon to be comfortably fired while sprintingUnlocks after Semi-Auto
Research FirstMobile-Fire Grip Fittings5,000 points + 20 × Skulker Targeter · Visit the Electrical Substation, Visit the Truck Stop, Visit the Old Town, Visit the Almatera Station, Visit the Researcher Lodgings, Visit the Deep-Space Telescope, Visit the Commissary Supermarket
How Repair Works Amplified Fragments
WhereIn Speranza between raids, the same way you repair any weapon
What It TakesAmplified Fragments only, no gun parts. Every version has a set price, and it stays the same however worn the gun is
Each RepairBrings back half the bar, 100 of its 200 durability
In A RaidThe Field Repair skill brings it back up to 30% durability
ResearchExpect the game to ask for the research behind each of its upgrades on your own account before it lets you repair it
FragmentsRecycle an Amplification Module for 7 of any Mark, an Amplified gun for 4 to 35, or an old Anvil Splitter for 5. No trader sells them
No upgrades7
Incendiary Rounds15
Semi-Auto17
Tracker Rounds18
Semi-Auto + Sprint Shooting27
Fragments for one repair of each version. More upgrades make the gun dearer to keep running
How It Is Made Gunsmith 4
Needs the Gunsmith at level 4 (it takes an Emperor Modulator), the Research Station at level 4 for the upgrades (it takes a Frigate Inductor), and the Outpost at level 4 (4 rooms)