Amplified · Amplified SpecialStats Amplified
Fire Rate40 RPM
Magazine1
Max Durability200
AmmoLauncher Ammo
ARC ArmorVery Strong
Critical Hit2×
FiringBreak-Action
From the Tier IV gun, kept when it is amplified: 20% faster reload
Keep It Running Durability
Max Durability200, which is 70 more than the gun it is made from. Amplifying adds the 70 to what is left, it does not refill it
Repair13 Amplified Fragments, more after upgrades (up to 41). Each repair restores half its durability
If You DieWhoever loots it gets it at 10% durability with every upgrade still on it. Your researches stay yours
Safe PocketA weapon only fits with the Safekeeper augment
Break It DownRecycles into 7 Amplified Fragments, salvages into 5
Upgrade Tree 3 upgrades · at the Gunsmith
High VelocityIncreases the velocity of the projectile fired
Incendiary GrenadesFills the grenades with an incendiary charge: fire spreads where they detonate on ARC and keeps burning for 5 seconds, but the hit itself does less damage (75 to 45) and the grenade flies slower
Research FirstCompact Combustion Charges5,000 points + 5 × Bombardier Cell · Deal 3,000 damage with Blaze Grenades
Sprint ShootingErgonomic fittings that allow the weapon to be comfortably fired while sprinting
Research FirstMobile-Fire Grip Fittings5,000 points + 20 × Skulker Targeter · Visit the Electrical Substation, Visit the Truck Stop, Visit the Old Town, Visit the Almatera Station, Visit the Researcher Lodgings, Visit the Deep-Space Telescope, Visit the Commissary Supermarket
How Repair Works Amplified Fragments
WhereIn Speranza between raids, the same way you repair any weapon
What It TakesAmplified Fragments only, no gun parts. Every version has a set price, and it stays the same however worn the gun is
Each RepairBrings back half the bar, 100 of its 200 durability
In A RaidThe Field Repair skill brings it back up to 30% durability
ResearchExpect the game to ask for the research behind each of its upgrades on your own account before it lets you repair it
FragmentsRecycle an Amplification Module for 7 of any Mark, an Amplified gun for 4 to 35, or an old Anvil Splitter for 5. No trader sells them
No upgrades13
Incendiary Grenades21
High Velocity23
Sprint Shooting23
High Velocity + Incendiary Grenades31
Incendiary Grenades + Sprint Shooting31
High Velocity + Sprint Shooting33
High Velocity + Incendiary Grenades + Sprint Shooting41
Fragments for one repair of each version. More upgrades make the gun dearer to keep running
How It Is Made Gunsmith 4
Needs the Gunsmith at level 4 (it takes an Emperor Modulator), the Research Station at level 4 for the upgrades (it takes a Frigate Inductor), and the Outpost at level 4 (4 rooms)