Every ARC Weak Point in ARC Raiders: Armor, Health and the Ammo That Works

ARCUpdated 5 min readBy the BoostBase ARC Raiders team
A Bastion in the desert

Every ARC has a yellow spot that takes real damage and armor that wastes your ammo. Learn to read the plating and pick ammo with the right penetration, and even a Bastion goes down fast. Below is every ARC in the game, small to huge, with its weak point and the part it drops

How ARC armor works

You can read every ARC by its colors. Three kinds of surface, three different results when you shoot them

  • Matte white plating is unarmored. Every gun does some damage here, and rounds with Moderate ARC armor penetration or better do the most
  • Shiny dark grey plating is armored. Anything below Moderate penetration bounces off. Enough damage strips the plate and shows weaker plating underneath
  • Bright yellow parts are weak points. Damage there goes straight into the ARC. Always shoot these first

The light on an ARC tells you its mood too: blue means patrolling, yellow means it noticed something and is coming to check, red means it has found you and will fight until it loses you

How to read an ARC

Which ammo gets through

ARC armor penetration is a stat of the gun, and guns that share an ammo type mostly sit at the same level. It is the single biggest reason a fight with an ARC feels easy or hopeless

AmmoARC armor penetrationGuns
Light AmmoVery WeakKettle, Stitcher, Bobcat, Hairpin, Burletta
Shotgun AmmoWeakIl Toro, Vulcano
Medium AmmoModerateRattler, Arpeggio, Tempest, Renegade, Canto, Venator, Torrente, Osprey
Heavy AmmoStrongAnvil, Ferro, Bettina
Energy ClipStrong to Very StrongAphelion and Dolabra (Strong), Jupiter and Equalizer (Very Strong)
Launcher AmmoVery StrongRascal and the Hullcracker, whose rounds only explode on ARC
PRO tipLight and shotgun guns are for Raiders. If a run is about ARC, bring heavy, launcher or energy ammo, or at least medium

Small ARC

Drones, mines and turrets. Most die in a few rounds if you hit the right spot, and most get dangerous only because they bring friends

ARCArmorHealthWeak pointHow to kill it
TickNone10AnythingYou usually hear it first. Any gun kills it. Dodge roll the moment it latches on
PopNone20AnythingClimb if it ambushes you, or dodge roll over it to bait the blast
FireballHeavy20White coreThe core opens when it attacks. One heavy round or a shot into the open core
WaspNone110ThrustersBreak a thruster and it loses balance
CometHeavy150CoreHeavy ammo or grenades. Dodge to the side before it explodes
SnitchNone158ThrustersKill it fast. It calls in ARC reinforcements
SpotterNone80ThrustersKill it before it locks on. It spots for Bombardiers. Seeker Grenades work well
TurretNone80BodyBait its fire from cover. Two heavy rounds usually do it
HornetLight200Rear thrustersIts back is unarmored. Dodge roll when it sounds its stun shot
FireflyHeavy200Yellow fuel tank, thrustersShoot the yellow canister on its body
SurveyorHeavy257CoreThe core shows while it fires its laser. It runs fast, so stun it with a Hornet Driver or Showstopper. Explosives help
SentinelLight300Yellow canister on its armA long-range sniper turret. Four yellow beams converging mean it is about to fire. Get behind cover
ShredderHeavy385ThrustersNever fight it in the open. Heavy ammo, grenades or a Hullcracker
SkulkerLight—Its body once it attacksKeep it in sight. It loses its edge while you watch it. Usually in groups

Big ARC

These are the ones that end raids. Most have yellow joints or canisters, and all of them punish you for shooting anywhere else

ARCArmorHealthWeak pointHow to kill it
BastionHeavy2,050Yellow leg joints, rear canisterSlow but turns its gun fast. Pull it into a corner and shoot the joints. A Showstopper or Hornet Driver leaves it helpless. Deadline on its rear or head
BombardierLight2,670Yellow leg joints, rear canisterIt fires mortars where its Spotters see you, so kill the Spotters first. Heavy ammo and the Hullcracker work best. Stay out of its shockwave
LeaperHeavy1,100Eye, yellow leg jointsHide in a doorway it is too big to fit through and shoot the eye or joints. Explosives and Wolfpacks make it quick
RocketeerHeavy1,100Thrusters, the scanner on top, the silver canister on its backTwo Wolfpacks, or break thrusters to bring it down. Hornet Drivers knock it off balance
VaporizerLight1,500Thrusters, the scanner on topFires a laser and raises a Matriarch-style shield that blocks thrown items. The shield has a cooldown. Wolfpacks
BullyHeavy—The yellow ring on each knee, the head while it firesCharges like an attack dog. Keep your distance from the canister blast and use Wolfpacks
ARC TurbineHeavyAbout 4,000The spinning landing gear while it is downLays a minefield, then lands. Only then is the weak point open. Watch for its lightning missiles
HydraHeavy—Not confirmed yetA three-section turret on the Frigate that cannot move. Each section tracks one Raider, so let it lock a squadmate and flank it with high-penetration guns and grenades
Big ARC weak points

The bosses

The Queen and the Matriarch both have about 23,000 health and the same rule: shoot off the armor plates, then empty everything into the glowing red core. Each has its own guide: how to beat the Queen and the Harvester and the Matriarch guide

What each ARC drops

Every ARC carries one part you can only get from it. These are the parts quests, projects and workshop upgrades ask for

Frequently asked questions

How do I find an ARC's weak point?

Look for the bright yellow parts: joints, canisters, thrusters or a core. Damage there goes straight in. Shiny dark grey plating is armor and eats your rounds

Why do my bullets bounce off ARC?

Your gun's ARC armor penetration is too low. Anything below Moderate bounces off armored plating. Light ammo is Very Weak and shotgun ammo is Weak

What is the best ammo against ARC?

Launcher Ammo (Hullcracker, Rascal) and Energy Clips (Jupiter, Equalizer) are Very Strong. Heavy Ammo is Strong. Medium is Moderate

What do the lights on an ARC mean?

Blue is patrolling, yellow means it noticed something and is investigating, red means it found you and is in combat

Which ARC has the most health?

The Queen and the Matriarch, at about 23,000 each. After them come the ARC Turbine at about 4,000, the Bombardier at 2,670 and the Bastion at 2,050

How do I deal with a Bombardier?

Kill its Spotters first, because it fires where they see you. Then shoot its yellow leg joints and the rear canister with heavy ammo or a Hullcracker

Sources: the ARC Raiders Wiki (CC BY-SA 4.0), Embark Studios news and patch notes

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