Every ARC Raiders Map Condition Explained: What Changes, What Drops and Which to Play

EventsUpdated 5 min readBy the BoostBase ARC Raiders team
An ARC Frigate over the treeline

Every hour, each map in ARC Raiders can switch to a different condition. Some only add more fruit or ducks. Others lock the map down, call in a boss or fill locked rooms with better loot. Knowing which is which is the cheapest edge in the game: the same raid can be worth twice as much an hour later

How map conditions work

  • Conditions rotate on the hour, and each one stays for one hour. Every map has its own list of conditions it can roll
  • Minor conditions add an event or more of one kind of loot. Some trials can only be done during them
  • Major conditions change how the map plays: the weather, the ARC, locked areas or the length of the raid
  • ARC Operations are the biggest of the majors: Close Scrutiny and the ARC Frigate
  • Some conditions make the raid longer: 40 minutes during Hidden Bunker and Locked Gate, 35 during the Frigate. A normal raid is 30

The live schedule at the top of our ARC Raiders store page shows what is on every map right now and what comes next in your region

Major conditions

ConditionMapsWhat changesPlay it for
Night RaidDam Battlegrounds, Buried City, Spaceport, Stella Montis, Pendola PassBetter loot, more keys, more containers and more ARCLocked rooms and ARC parts
Electromagnetic StormDam Battlegrounds, The Blue GateLightning strikes that stun and hurt Raiders and ARCFree ARC kills and Fossilized Lightning
HurricaneDam Battlegrounds, Buried CityWind, low visibility, shield damage outside, more ARCFirst Wave Caches
Hidden BunkerSpaceportThe Outskirts Bunker opens after four antennas are switched on. 40 minute raidBunker terminals
Locked GateThe Blue GateFour security codes open the tunnels under the gate. 40 minute raidThe tunnels
Close ScrutinyBuried CitySurveyors guarded by Vaporizers call down ARC AssessorsAssessor Matrices
ARC FrigateDam Battlegrounds, Buried City, Spaceport, The Blue Gate, Pendola PassA Frigate to board. No loot rooms, no Raider Hatches, less ground loot. 35 minute raidFrigate Cargo and Amplification Modules
Cold SnapDam Battlegrounds, Buried City, Spaceport, The Blue GateWinter weather and frostbite in the openCandleberries. Seasonal, so not in the rotation now

Night Raid

The best all-round condition. Loot rarity goes up, more containers spawn, keys show up more often and locked rooms pay out more. ARC drop their rare parts more often too, like Advanced ARC Powercells, Bastion Cells, Bombardier Cells and Leaper Pulse Units. The price is more ARC everywhere, especially near the good loot

Electromagnetic Storm

Lightning hits the map all raid. A blue glow on the ground marks where the next bolt lands, so step away from it. Jumping won't help. A strike can destroy small ARC outright and freezes big ones: a stunned Bastion can be walked up to and climbed, and a Rocketeer falls out of the sky. Look for Fossilized Lightning where bolts land: a root-like item with an orange glow that recycles into Explosive Compound. Crashed Probes and Couriers are more common too

Hurricane

Wind cuts your vision and hearing, debris chips your shield while you are outside and running into the wind drains stamina. Running with it makes you faster, and it pushes thrown items. The reason to go: the wind uncovers First Wave Caches, which beat normal Raider Caches. Listen for a digital ticking near piles of debris

Hidden Bunker

Spaceport only. Four rooftop antennas near the middle of the map have to be switched on, and each needs two interactions: the first sounds an alarm and brings Wasps and Hornets, the second marks it done for the whole lobby. Then the bunker west of the Departure Building opens. Inside are eight terminals. Stay by one until its download finishes and the light turns green. Two Bastions and a Bombardier guard the entrances

Locked Gate

The Blue Gate only. Find four security codes in the Code Printers at Raider's Refuge, Pilgrim's Peak, Reinforced Reception and the Ancient Fort, then enter them in the Gate Control Room to open the tunnels at the Checkpoint. Every code spot is ringed with buried mines, and two Rocketeers guard Pilgrim's Peak

Event conditions

Close Scrutiny

Surveyors, guarded by Vaporizers, search the map and call down ARC Assessors. An Assessor's pylons extend one by one. Breach a pylon while its platform is out to reach the loot, including Assessor Matrices. Starting a breach brings a swarm of flying ARC, and a pylon left alone for five minutes launches back into the sky. Pop a Smoke Grenade before you breach, and keep a Lure Grenade for the getaway

ARC Frigate

The hardest condition in the game. The Frigate shows up a minute or two into the raid, loot rooms are shut and Raider Hatches don't work. Boarding it and taking out its power cores takes a team. Our Frigate guide has the full run

Minor conditions

ConditionMapsWhat changesPlay it for
MatriarchDam Battlegrounds, Spaceport, The Blue GateThe Matriarch boss and the ARC she calls inMatriarch Reactor
HarvesterDam Battlegrounds, Spaceport, The Blue GateA Harvester puzzle with the Queen on guardJupiter and Equalizer blueprints
Lush BloomsDam Battlegrounds, Buried City, Spaceport, The Blue Gate, Riven TidesMore nature loot and Wicker BasketsFruit, plants and food
Husk GraveyardDam Battlegrounds, Buried City, Spaceport, The Blue Gate, Riven TidesMany more Wasp, Rocketeer and Courier husks. Some shock you when breachedARC parts without a fight
Uncovered CachesVariesMore Raider Caches with better loot. They explode if left out too longFast cache loot
Prospecting ProbesVariesMany more ARC Probes, often guarded by WaspsProbe loot
Bird CityBuried CityNests in the rooftop chimneys, extra Ziplines, many more ARC dronesTrinkets and the condition-only ducks
BeachcombingRiven TidesValuables buried on the north side. Dig them up with a Dockmaster's DetectorWeapon Cases, suitcases, ship models
Launch Tower LootSpaceportExtra loot on top of the Launch Tower. Power the generator at the base of the ziplines with a fuel cell to get upTop of the tower
RedirectionPendola PassEmperor Beacons go live. Deploy one to pull a Harvester Payload to youHarvester Payloads

Uncovered Caches and Prospecting Probes did not show up in the schedule when we checked in late October 2026, so expect them back with a later rotation

Which condition for what

Which condition to play for what

You wantPlay
Blueprints and rare lootNight Raid, Hurricane, Hidden Bunker or Locked Gate
ARC parts for projectsNight Raid, Husk Graveyard or Electromagnetic Storm
Legendary blueprintsHarvester (Jupiter and Equalizer)
Boss ReactorsMatriarch or Harvester
Food and nature itemsLush Blooms
Trinkets to sellBird City or Beachcombing
The hardest content in the gameARC Frigate

Frequently asked questions

How often do map conditions change?

Every hour, on the hour. Each condition lasts one hour, and every map rolls its own

What is the best map condition for loot?

Night Raid for all-round loot and locked rooms, Hurricane for First Wave Caches, and the Harvester for Legendary blueprints

Which conditions make the raid longer?

Hidden Bunker and Locked Gate run 40 minutes and the ARC Frigate runs 35. A normal raid is 30

Can lightning kill ARC in the Electromagnetic Storm?

Yes. A strike can destroy small ARC outright and stuns big ones. A blue glow on the ground shows where the next bolt lands

Where can I see the condition schedule?

At the top of our ARC Raiders store page, by region, with what is on now and what comes next

Can a PRO play a condition with me?

Yes. Our map runs let you pick the condition, and the PRO queues the map with you while it is live

Sources: the ARC Raiders Wiki (CC BY-SA 4.0), Embark Studios news and patch notes

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