What every material, blueprint, and raid resource is actually used for in ARC Raiders — and when it's faster to have a PRO farm it for you.
ARC Raiders is an extraction shooter — every run into the Dam Battlegrounds, Spaceport, or Buried City is a gamble between the loot you want and the loot you actually walk out with. Materials, blueprints, and gear all come from the same source: repeated raiding, and repeated raiding costs time. This guide breaks down what each resource category is for, so you know exactly what you're farming toward before you decide whether to grind it yourself or hand it off.
Base crafting materials — Copper Wire, Circuit Boards, Polymer Sheets, Titanium Cores, and similar components — are the currency of ARC Raiders' crafting system. They're common enough to find on any raid, but the specific material you need for a given blueprint is rarely the one you pick up. Stockpiling a broad spread of materials in advance is the only way to avoid getting stuck mid-craft.
Blueprints (Dolabra IV, Sievert IV, Falcon IV, and the rest of the Roman-numeral weapon lines) unlock crafting for a specific weapon tier. Getting the blueprint is only half the job — you then need the exact materials that blueprint calls for, which is why blueprint hunting and material farming happen together in practice, not as separate sessions.
| Resource | Where it mainly comes from | Why it's slow to farm solo |
|---|---|---|
| Blueprints | Raid loot, high-tier containers | Random drop — no guaranteed source |
| Weapon-tier materials | Deeper raid zones | Tied to riskier extraction routes |
| Keys (Dam / Spaceport / Vault) | Specific raid objectives | Gate access to the best loot rooms |
Each raid has its own loot identity. Dam Battlegrounds leans industrial and mechanical — expect more raw materials and equipment. Spaceport is electrical and tech-focused, better for weapon components and high-value tech drops. Buried City is residential and commercial, a mixed bag that tends to reward exploration over combat. Knowing which raid to run for which resource saves a lot of wasted extractions.
Grinding materials is fine when you have the time and you're not in a rush for a specific build. It stops being worth it when a single missing material is blocking a blueprint you already have, or when a raid's extraction routes are eating more of your session than the loot is worth. That's the point where handing a farming run to a verified PRO — in-raid delivery, no account access required for most material and raid services — gets you back to actually playing instead of grinding.
Every material, blueprint, weapon, and raid on this page is available as a service — delivered by a verified PRO, priced upfront.