DMZ Carry

DMZ · Self-Play On Any Platform
Self-Play
Any Platform
By The Run Or The Hour
DMZ CarryDMZ CarryYou Play, We Cover
What happens next
  1. Order placedYou pay at checkout, like any order
  2. ~30 minA Modern Warfare 4 PRO picks it up
  3. Runs DoneTrack every step in your order chat
SSL Secure
The whole site runs over HTTPS with SSL encryption, and payments are processed by PayPal — we never see or store your card details
VPN Protected
Piloted orders are played on PC through a VPN set to your region, so your account signs in from where you do. Change your password when the order is done
Safe Service
No cheats, scripts or exploits — ever. Every order is completed by hand by a verified PRO who passes an identity check before joining our roster
24/7 Support
Real humans, around the clock — reach us any time from the live chat bubble on any page. Once your order is claimed, you can also chat with your PRO directly from your dashboard
Money Refunds
If something goes wrong on our side, support makes it right — a full or partial refund credited to your Wallet, usable on any order. See the Refund Policy
Up to 15% cashback
Every completed order pays cashback into your Cashback balance: 5% on orders under $100, up to 15% on bigger orders, on the part you pay by card, PayPal or Wallet. Credited automatically when your order is marked completed

Description

DMZ Carry is Self-Play: you play on your own account, on any platform, and one or two PROs join your squad through crossplay to cover you. Book it by the run, from infil to the end, or by the hour, and use it for loot and Cash, your own Story Missions and Orders, the Lieutenant and Commander fights, DMZ Level and Operator XP, mastery camo progress, or learning Hajin as you play. Set a time in chat

What You Get

    Service Intel

    DMZ Carry
    DMZSelf-PlayCrossplay
    How A Carry Runs As reported from the game
    Who playsYou, on your own account
    PlatformAny, with crossplay on
    Your squad1 PRO or 2 PROs in your lobby
    By the run1 to 10 deployments, from infil to the end
    By the hour1 to 12 hours, as many runs as fit
    GoalsLoot and Cash, Story Missions and Orders, Lieutenants and Commanders, DMZ Level and Operator XP, DMZ mastery camos, Learn Hajin

    Requirements

    • Modern Warfare 4 with DMZ open, on any platform, with crossplay on
    • A time you can play, agreed in chat

    How It Works

    1. 1Pick runs or hours, one or two PROs and what it is for, then add it to your cart
    2. 2The price is set by what you pick, and you pay it at checkout
    3. 3You agree a time, and the PRO squad joins your lobby
    4. 4You play every run together, and you follow the order in the chat

    Service FAQ

    No. A Carry is Self-Play: you play on your own account and nobody else signs in
    Any platform, as long as crossplay is on, so the PROs can join your squad
    One deployment, from infil to the end. Your PRO squad plays every run to get you out, and a run that ends without an exfil still counts as one
    Runs suit a goal you can count, like a boss or a mission. Hours suit a mix of goals, and unused time stays on the order
    Yes. You agree it in the order chat before the runs start

    More DMZ

    Configure Your Order
    DMZ Carry
    1Runs or Hours
    2Your Squad
    3What It Is For
    Your Price
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    MW4 · DMZ
    • Every Unlock Is Kept
    • Pay At Checkout PayPal, card, crypto or your balance
    • No Hidden Fees
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