ARC Raiders Spaceport Map Guide: Loot Areas, Keys, the Tunnels and the Hidden Bunker

MapsUpdated 4 min readBy the BoostBase ARC Raiders team
The Launch Tower over Spaceport

Acerra Spaceport is where the Exodus shuttles left Earth, and the Launch Towers still loom over the middle of the map. It is dense and busy: the best buildings sit close together around the towers, a trench and a tunnel network run under it, and it has two conditions of its own, Launch Tower Loot and the Hidden Bunker

Spaceport at a glance

Spaceport
Unlocks after12 rounds played
Raid length30 minutes, or 40 during the Hidden Bunker
ExtractionFour Cargo Elevators: Central, East, South and West
Raider HatchesFour: Trench Hatch West, Trench Hatch East, Departures Hatch and Control Hatch
Key roomsContainer Storage, Control Tower A6, the Trench Towers and the Shipping Warehouse
Own conditionsLaunch Tower Loot and the Hidden Bunker
BossesThe Queen during Harvester and the Matriarch during her condition
Spaceport map: red marks the top loot zones, yellow the next tier

Every area and its loot

AreaLootNotes
Launch TowersTechnological, SecurityA top loot zone in the middle of the map. Extra loot on top during Launch Tower Loot
Departure BuildingCommercial, TechnologicalA top loot zone. The exam rooms and the Staff Locker Room
Arrival BuildingCommercial, TechnologicalA top loot zone in the northwest, by the Car Park
Control Tower A6Technological, CommercialA top loot zone with the Control Tower key room. Great high ground
Container StorageIndustrial, MechanicalA top loot zone with its own key room
Rocket AssemblyExodus, IndustrialOne of the best spots for Exodus loot
Vehicle MaintenanceMechanical, IndustrialA breach room on the second floor
Trench TowersTechnologicalNorth and South Trench Towers, each with a key room
Shipping WarehouseIndustrial, MechanicalThe Warehouse key room
Fuel ControlMechanical, ElectricalNext to the East Container Yard

Around the edge sit the Fuel Depot, Jiangsu Warehouse, Water Towers, Fuel Processing, Fuel Storage, Maintenance Hangar, Staff Parking, Service Buildings, the Communications Tower and three hangars. Several have Field Depots

Key rooms

KeyRoom
Spaceport Container Storage KeyA room in Container Storage
Spaceport Control Tower KeyA room in Control Tower A6
Spaceport Trench Tower KeyThe locked rooms in the North and South Trench Towers
Spaceport Warehouse KeyA room in the Shipping Warehouse
Spaceport field notes

The tunnels

A tunnel runs under the middle of the map from near the Central Elevator down to the Departures and Control hatches. It is a quieter way across the busiest part of Spaceport, and several quests send you into it

Launch Tower Loot

A Spaceport-only condition. Someone has locked off the Launch Tower and left their loot at the top, and ARC defenses are up in response. The ziplines to the top are locked at the base: find a fuel cell around the Launch Towers, by one of the six tunnel entrances or next to one of the two orb-shaped gas canisters, and put it in the generator at the bottom of the ziplines. Teal lockers at the base of the tower can hold the Industrial Battery you need

The Hidden Bunker

The other Spaceport-only condition, and it makes the raid 40 minutes long. Four rooftop antennas near the middle of the map have to be switched on, two presses each: the first sounds an alarm and brings Wasps and Hornets, the second marks it done for the whole lobby. Then the bunker opens, with both entrances just west of the Departure Building. Inside are eight terminals. Stay by one until its light turns green, then take the data. Two Bastions and a Bombardier guard the entrances

PRO tipAntenna progress is shared by the lobby, so other squads may open the bunker for you. Be ready at the entrances instead of racing for every antenna

Bosses and big ARC

  • The Queen guards the Harvester on the south side, by Staff Parking. See the Queen and Harvester guide
  • The Matriarch sits near the Launch Towers. Fight her from the towers or the top of Control Tower A6. See the Matriarch guide
  • Sentinels watch from fixed spots around the buildings, and the ARC Turbine can drop in mid-raid

Tips

  • The middle of the map is where everyone goes. Pick your building from your spawn and commit
  • Control Tower A6 and the Launch Towers give you the best view of the map, which also makes them the most watched
  • Know where your elevator is before you go deep into the tunnels
  • During the Hidden Bunker, the terminals cancel if you walk away. Guard the Raider who is downloading

Frequently asked questions

How do I unlock Spaceport?

Play 12 rounds

Where are the extraction points on Spaceport?

Four Cargo Elevators, Central, East, South and West, plus four Raider Hatches: Trench Hatch West and East, Departures Hatch and Control Hatch

What are the key rooms on Spaceport?

Container Storage, Control Tower A6, the North and South Trench Towers and the Shipping Warehouse

How do I open the Hidden Bunker?

Switch on four rooftop antennas near the middle of the map, two presses each. The bunker opens west of the Departure Building

How do I get to the top of the Launch Tower?

During Launch Tower Loot, put a fuel cell in the generator at the base of the ziplines to unlock them

Where is the best loot on Spaceport?

The Launch Towers, Departure Building, Arrival Building, Control Tower A6 and Container Storage are the top zones

Sources: the ARC Raiders Wiki (CC BY-SA 4.0), Embark Studios news and patch notes, MetaForge community map data

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