ARC Raiders Buried City Map Guide: Loot Areas, Keys, Metro Stations and Bird City

Buried City is an old Italian town half swallowed by desert sand: narrow streets, empty plazas and apartment blocks you can climb through floor by floor. Fights happen at close range and around corners, the best loot sits in a handful of big buildings, and you leave by the old metro instead of a cargo lift
Buried City at a glance
| Buried City | |
|---|---|
| Unlocks after | 8 rounds played |
| Raid length | 30 minutes |
| Feel | Close-quarters streets, tall buildings and lots of cover |
| Extraction | Four metro stations: Northern, Western, Eastern and Southern Station |
| Raider Hatches | Collapsed Supermarket Hatch, Train Station Hatch, Highway Overpass Hatch and Old Town Hatch |
| Key rooms | Hospital, Town Hall, the JKV building in Space Travel and the Residential Master Key apartments |
| Own condition | Bird City |
Every area and its loot
| Area | Loot | Notes |
|---|---|---|
| Hospital | Medical | A top loot zone with the Hospital key room. Pharmacies around town are worth a look too |
| Space Travel | Commercial, Technological | A top loot zone. The JKV Employee Access Card opens a room here, and floor 6 has a barricaded area |
| Town Hall | Old World | A top loot zone with the Town Hall key room |
| Library | Commercial, Old World | Big and open inside, next to Northern Station |
| Research | Medical, Technological | Next door to Space Travel |
| Grandioso Apartments | Residential | A Residential Master Key room. The roof antenna is a quest stop |
| Plaza Rosa | Medical, Commercial | Right on top of Southern Station |
| Parking Garage | Mechanical | A Raider camp sits beneath it, reached by the elevator zipline down into the buried level |
| Galleria | Commercial | A shopping center east of the Parking Garage |
| Santa Maria Houses | Residential, Old World | South of Corso da Vinci |
| Piazza Arbusto | Medical, Commercial | East side of the main road |
| Marano Park | Nature | Plants and fruit in the middle of town |
Around them: Piazza Roma, Market Ruins, Dune's End, Buried Properties, Red Tower, Main Street, Corso da Vinci, Church Ruins and, out on the edge, the Su Durante Warehouses, Gas Station, Marano Station, the Warehouse, the Maintenance Depot and the Abandoned Highway Camp
Key rooms
| Key | Room |
|---|---|
| Buried City Hospital Key | A door in the Hospital |
| Buried City Town Hall Key | A door in the Town Hall |
| Buried City JKV Employee Access Card | A door in the J Kozma Ventures building, in Space Travel |
| Buried City Residential Master Key | Apartment doors around town: the Grandioso Apartments, Main Street and near Eastern Station |
The Residential Master Key opens more than one door, so check which apartment is closest before you use it. Every key is single use
Getting out
Buried City has no cargo elevators. You leave through one of the four metro stations, Northern, Western, Eastern or Southern, or through a Raider Hatch with a Raider Hatch Key. The stations are spread across the middle of town, so there is usually one a few streets away, but every squad knows where they are
Bird City
Buried City has its own condition. During Bird City, flocks of birds nest in the rooftop chimneys, extra Ziplines let you cross the rooftops and a lot more ARC drones patrol the sky. Search the chimneys for trinkets, including ducks you can only find during Bird City: the Alien, Arcade, Doodly, Familiar, Flashy, Frosty, Gentle, MRI and Tropical Ducks
ARC and conditions
The streets keep most fights with ARC short and close. Buried City has more fixed Turrets than any other map, so check corners and rooftops before you cross a street. Hornets, Wasps and Fireflies fly overhead, and Bastions and Bombardiers walk the bigger streets. The ARC Turbine can drop in mid-raid. Besides Bird City, the map rolls Night Raid, Hurricane, Close Scrutiny, Lush Blooms, Husk Graveyard and the ARC Frigate. The map conditions guide explains each one
Tips
- Use the buildings. Most fights here are decided by who holds the stairs
- Rooftops and Ziplines are fast, but they put you in everyone's view
- The Raider camp under the Parking Garage is easy to miss. Look for the elevator zipline down
- Know your metro station before you go deep into a building
Frequently asked questions
How do I unlock Buried City?
Play 8 rounds
How do I extract from Buried City?
Through one of four metro stations, Northern, Western, Eastern or Southern, or a Raider Hatch with a key
What are the key rooms on Buried City?
The Hospital, the Town Hall, the JKV building in Space Travel and the apartments the Residential Master Key opens
Where is the best loot on Buried City?
The Hospital, Space Travel and the Town Hall are the top zones, with the Library, Research, Grandioso Apartments and Plaza Rosa next
What is Bird City?
A Buried City condition with nests in the chimneys, extra Ziplines, more ARC drones and condition-only ducks
Where is the Raider camp on Buried City?
Beneath the Parking Garage. Take the elevator zipline down to the level buried in the sand
Sources: the ARC Raiders Wiki (CC BY-SA 4.0), Embark Studios news and patch notes, MetaForge community map data


